![]() Seam lines are too thick and visible from a relatively far point of view. Since 2K9, not just me, but many users have notieced it. So, this is what I've seen about MLB 2K12 unies and what I did to try to fix these issues:ġ) First of all, they still look like made of wax. And I'm sure several people here share at least part of what I'm complaning about.īut I hope it is not too late to introduce some changes myself, before really starting to make uniforms. Although this game's engine is much modern and powerful than MVP's, there are several things I've never liked about these uniforms, mainly the way jerseys are designed. But the main templates remain almost the same thing, for worse. In fact, some few things, like caps themselves, now even use less resolution bitmaps (shame). But I noticed MLB 2K uniforms have changed very few since 2K9, the time when I made my MLB caps mod. So I dusted my files off and I thought about starting to make some uniforms to warm up. Ok, that said, I wanted to post this here cause I'm finally helping MVP Caribe crew in a 2K12 mod, and you know uniforms is what I really like to do. ![]() Please, remember English is not my mother tonge, so sorry if I don't explain myself clearly, or for any misspelling. It's been a long time since I'm not really active at these forums. MLB 2K12 UNIFORM TEMPLATES MAJOR REWORK BY UMACHINES ![]()
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